That's interesting, I've been experiencing the same issue working with a lake scene, but haven't had time to post.
As soon as I set the Water shader > Reflectivity to 0 and connected a Reflection shader between the Water shader and the Lake the white specks disappeared without altering the render subdiv settings > ray detail multiplier.
Previously to produce a final image I set Water shader > Highlight intensity to 0 (default 0.5) and then used the following render settings; AA = 6, Level of Detail = 1.0.
The final image showed
http://penboack.deviantart.com/art/Terrasee-1-331666455 showed minimal artefacts, but they were present.
I've subsequently tried a number of render settings, such as increasing GI sampling, or increasing AA, but with no improvement.
Thanks TU for your suggestion.
In this image the Water shader is producing the reflections using its default settings, AA set to 6, Detail set to 0.8.
White artefacts on the water surface.
[attachimg=1]
In this image the Water shader reflections are set to 0, Reflective shader is producing the reflections, AA set to 6, Detail set to 0.8.
Reflective Shader, 4 samples (default number of samples)
White artefacts on the water surface greatly reduced.
[attachimg=2]
In this image the Water shader reflections are set to 0, Reflective shader is producing the reflections, AA set to 6, Detail set to 0.8.
Reflective Shader, 16 samples
White artefacts on the water surface greatly reduced.
Very slight improvement over the previous image.
[attachimg=3]