@Hetzen
Great going! This is an important test I think! What you already have would work perfectly in a background, with a tiny bit of tweaking it will work great up close too. I think its just a matter of figuring out the amount of movement needed per model type, and have just the right amount of over all movement per animation. If you had, say, 15-20 species of plant models, and several populations, you would only need to have a few of them moving, tapering the timing across populations. And WOW! I think it could make a realistic animation really sing! WIND!
One thing I would really like to know is whats happing to the textures as the object is stretched and twisted. Do you have a few .jpg(s) frames of close ups on the model so we can see?
I hope you will be very generous with the info you are developing. I loved what dandelO did, but this is the missing part to his work.
Thanks for the good news!
@Oshyan
Hi,
I would like to be able to upload video here. I often post things that I really only want Terragen2 users to see. But have to put it up in public in order to share it. I guess I dont care if non-users see it, but non-users cant really understand the stuff we do here, and that can be a little annoying. Not sure how much I would use it, but it could be a nice option. At any rate, it would make downloading and saving videos from the community for my reference file, much much easer. Assuming others use the option that is.