Not a big problem for TG in all i guess, all is working fine, just wanted to inform you..
I copied my render cam position data, for a texture projection cam - at exactly the same position/coordinates, like the render cam.
Then i was trying to change the values of the projection cam, meaning the projection sizes of the textures..
Every value below 0.(1) (del.-key was used to rewrite values) caused instantly in a total crash of TG -as the render cam was still at the same position/coordinate like the projection cam.
Then i changed the position of the projection cam just a little bit, the problem was solved. No crashes anymore during value changes..
Greetings
Alex