As a spin off from my procedural clouds test, I've done some testing with surfacing planets. Originally the idea comes from rendering close up shots of the clouds. What I'm trying to do is make better looking planets than the planet shader can provide which produce realistic detail for renders of the entire planet and for renders closer to the planet surface (such as in this shot). While I have not implemented it, I also intend to add displacement to the planet surface. All you see here, however, is surface layers and power fractals.
I am currently rendering the entire planet and will post it when it is done.