I wish TG2 could do this:

Started by Tangled-Universe, December 21, 2012, 09:36:54 AM

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Simius Strabus

I used the tower10.tgd from mhaze here, somewhat modified and used a painted shader for the displacement combined with the simple-shape-shaders.
Results are okay.
Used Xfrogs Coulter Pine here, too.

Why stop dreaming when you wake up?

iMac i7 2.8GHz 8Gb

mhaze


TheBadger

It has been eaten.

mhaze

#33
See Image sharing

bla bla 2

Et, ceci.
;D

mhaze

Good one - which trees did you use?

bla bla 2

C'est une plante du logiciel Speedtree 6.  ;)

It is a plant of software Speedtree 6   ;)

Kadri

#37

Jo Kariboo's TGD file with a basic change ( http://www.planetside.co.uk/forums/index.php?topic=15451.msg150185#msg150185) .

Would be good with less nodes for faster rendering if possible.
Nothing artistic here just a test for you to carry on if you want guys and girls...


[attachurl=1]


choronr

Like the tower of Babylon ...nice one Kadri.

Dune

Good one, Kadri. Now you should add some vultures...

Tangled-Universe

Thanks for sharing that Kadri :)
That looks like a really good base to get started with.
After the holidays I'll dive into this subject again.

Cheers,
Martin

Jo Kariboo

A nice one Kadri. I like the altitude effect !!!

mhaze

Good effort, you're getting closer but the displacements are still not quite the same.

TheBadger

The problem is the scale. If you remember schmeerlap's tower tut, it was next to impossible to get the displacement on a real world scale rock spire. It looks like the same issues here.

Kadri,
How tall is the spire in your image? Can you get the same displacements on a structure that is 1/4 the size?
If so this will work. if not...?
It has been eaten.

bla bla 2

Il faut mettre le shader distance, pour changer la grosseur.

You have  to put the shader distance, to change the size.