Kadri,
It is funny. I feel the opposite than you. For me Hard surfaces are less appealing to try. Because there is no forgiveness, a thing is what it is, and the artist needs to get it right. But with this raptor I could decide whatever I liked. For example the skin textures; What they really looked like? Who knows? No one.
zaxxon,
Thanks
Tangled-Universe,
Thanks Man!
I think you should do it. You could easily do the forms from your "wish TG2 could do this" thread, and bring them in as models. Then do the backgrounds with TG2. Although, populating the object would be a great issue.
Let me know if you move forward on maya and mudbox. I can post a bunch of links to resources that you may find helpful/time saving.
masonspappy,
Thanks!
As for me I feel very optimistic now about being able to do the projects I have posted about in the other threads. But I wish I could understand these workflows better.
If anyone reading this has a maya-->TG2 workflow down, I would really love to see some threads on working between the two. Current Maya, TG2 versions!