Thanks Michael, I'll try to reply to some individual parts below.
Quote from: TheBadger on January 05, 2013, 05:58:00 PM
The other thing on my mind was about .fxb. I thought it would be cool to see a terrain or other elements set up for export to other software, regardless of what that software it is. So just the TG2 part of it.
Working between softwares in a pipeline is one of the most aggravating parts of 3D. And I for one would be grateful for any and all advice and info.
FBX export is very interesting indeed. I haven't nailed down the entire process for myself, so at this stage I'm afraid I won't be able to fit that into the webinar as I would only have 2 weeks to figure it out + actually understanding it + preparing the other aspects of the final webinar.
The actual process of exporting to FBX and importing it into the respective software is really simple. If you know how to use the micro-exporter then you know how to do it for geometry. It's then only a matter of setting the file extension to .fbx and you're done with the geometry.
Other elements you can export using the "File -> Export" feature.
So in regard to exporting that's really it.
Quote from: TheBadger on January 05, 2013, 05:58:00 PM
Just my ideas. But I will attend for almost any subject. Though navigating the UI sounds like a waste of time to me. New users should get the tuts on the UI that are already available. I don't think I would be happy spending an hour listening to you guys talk a complete beginner through the UI. They should have that before coming to a conference.
NO pressure martin. Its your gig. I just wanted to put out a couple of things I would like to hear some discussion on.
Don't worry, no pressure
As you're past the beginners phase of Terragen 2 it's totally logical to me why you're not very interested in a UI walkthrough.
The session will cover UI aspects, but many parts of it will also cover scene building.
There's no other way of explaining how all the connections (types) between the nodes
work without building a scene.
Then it's mostly a matter of how deep one wants to dive into the scene building or into understanding the node network etc.
It will be a trade-off, not so easy though.
Quote from: TheBadger on January 05, 2013, 05:58:00 PM
I thought it may be nice if you make just a single rock or stone in TG2. and go through it step by step. So talk about and apply displacement and color. Or perhaps do it on a sphere object for render times sake.
Basically a way to talk about methods that can be transferred to terrains in the fastest, simplest way possible.
You could pick a rock type and just show a formula.
Yes I agree this is definitely interesting to do. As you may have read now I'll have to see how I can weave this kind of stuff into the webinar. IF I can.
So far the biggest problems seemed in problems with the node network. How to mask, displace, apply constrictions etc.
Second to that is population techniques.
We need to reconsider the survey and how the webinar went and adjust plans accordingly if necessary.
Cheers,
Martin