Quote from: TheBadger on January 15, 2013, 11:19:07 PM
@Digitalis99
Some questions for you...
I see from your page that you also support Maya. I know this is the TG2 forum, but is there any difference in how it will work or cost from what you have told us here?
Do I need any software to work with your farm? I did not notice any mention of it on your page, so just wanted to be sure.
Are you licensed in seattle?
I am hopping to have some projects ready to render in the spring early summer, is it a guarantee that you will have the best price? Or is it something that can fluctuate based on some factors?
I really like the sound of what you have been saying, and I like the impression I am getting of what kind of company you are striving for. Hope I will get the chance to render with you soon.
All jobs are submitted through the same GUI that runs on our client's machines. You basically pick your render app, point to the folder that contains your scene file, select a few items like priority/budget/email address, and click "Submit". Depending on the app, you may need to prep your scene a bit before submitting it. At the moment, we only support Maya ASCII files, since we can read them and parse the information into our software easily. The functions and features between the apps are as identical as the render apps allow. We support tiled renders in Blender, Maya, Terragen, Lightwave, Modo, and (soon) 3dsmax, for example.
The only pricing differences are all detailed here:
http://www.pixelplow.net/#!/pricing/Basically, if the render app or engine is licensed in more of a per-node model (like Terragen for example), then we have app or engine-specific fees that are tacked on to our low base rates. Those apps are detailed there on that page, and any changes will show up on that same page. The only need for changes would be additions or removals of apps and engines, or if a vendor decides to change their fee structure on us. Those fees are pass-through licensing straight to the app/engine vendors, so we're just a collector or facilitator of the software rental. We won't be changing them unless the software vendors require it. We have no need to change our base rate, because it's already quite low. This pricing model prevents problems like Blender guys paying for Maya and V-Ray. (!)
Our client-side software is supplied as part of the service, and it does all the heavy lifting. It's also fully managed, so you don't have to mess with keeping it up to date. It makes it easy for us to roll out new features seamlessly to our customer base.
The farm is currently located in Washington State, for several strategic reasons.