Started by mhaze, January 30, 2013, 11:52:56 AM
Quote from: mhaze on February 05, 2013, 09:53:25 AMYou can of course use many different SSS to mask out different parts of your base terrain to for example keep a rock free passage between the foreground and background (or just one in the middle!)
Quote from: mhaze on February 05, 2013, 12:28:19 PMBeen there, done that. The one I hate is when you've been working on an image for an hour or so and been so involved in it that you've forgotten to save it and it crashes
Quote from: Dune on February 05, 2013, 03:35:30 AMBob, taking reflectivity out of the distance is easy, just add 2 shaders, like here.