Hey guys. I think I explained my self poorly, but you should be used to that by now

But I do need your help so please let me try to better describe the problem.
So first, I want to avoid using bum and displacement all together, for the major parts of the model. I would use displacement or bump for very very fine detail and color. But the stones in the wall I want to be actual geometry. The problem is how do I do that without actually modeling individual stones that would number in the hundreds if not thousands?
I coud make it in mudbox, but then I will have 20million polygons, or have to use maps from mudbox.
What I need is a way to do it that lands some place between the problems of a sculpting program and using maps to "fake" geometry.
I found this script for 3Dmax :
http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools which looks rather great! It automates the labor.
But like I said I use Maya.
In the example I posted above (rendered in TG2) the walls are just rectangles with UVs and a texture image applied. Bump is not good as you see, but displacement was not working well at all in this case.
I have many shots on my shot list that I will need to get very close to the walls, and I know that real geometry is best. But actually modeling every stone would be a crazy thing to do, I think.
@T-U
I know. I would prefer not to displace at all, especially because I have to turn ray trace objects off! It is a real dilemma for me. I need to make animations of my projects now, and rendering twice, once with RTO on and once with RtO off is to much rendering. The reason I like RTO on is because to my eye, just about everything looks much better.
@j meyer
Thats a pretty nice looking tut! I saved it to my sculpting folder. But i think the same problem remains for this project.
@Kadri
My textures may be the problem. I am not to happy with them as they are. Maybe I should buy some really nice ones on line and see if that helps.
Maybe I should just switch from Maya to max?
* Max seems to have much more on line help than does Maya?