"ROADSIDE" NWDA IMAGE CHALANGE ~ Richard Fraser

Started by cyphyr, February 24, 2013, 12:53:43 pm

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Dune

For the regimented clouds, you might use a very stretched large fractal, maybe even 'sinused' (and warped) as a blender for the cloud's fractal.

cyphyr

OK some small progress, I quite like the clouds like this, maybe I'll drop the foreground cloud layer, I'm un-decided as yet.
Something odd has happened to the atmosphere, the tonality is quite "flat". I'll have to work on that.
Speaking of "flat" I've managed to level off the road somewhat with the added bonus of a ditch running along side.
The "city" is a place holder made in City Engine, may be dropped altogether but if I keep it it needs to be seriously beat up.
Cheers
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

Dune

Tastes differ apparently, as I liked your previous clouds much better. The varying softness and darkness made them really brooding and suited the split world. These are a bit hard and 'popcorn like', I'm sorry to say. I do like the ditch, and my best part is the area around the pipe, also because of the colors and veggies (or lack of) . I would however give the ditch a little extra warp, especially down in the corner it's very smooth. Good that you gave the road a little tilt to the left, much better. I also liked some of the previous road surfaces better, in the center you now have some spiky displacements, and some voronoi lines of dust are quite similar to the cracks, which struck me as odd.
But.... it's going to be a great and well considered piece of art!

cyphyr

Some more work on the clouds, getting nearer to what I'm after.
C&C welcome
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

FrankB

March 27, 2013, 06:45:39 am #64 Last Edit: March 27, 2013, 07:08:35 am by FrankB
It looks a bit like the smaller, stretched clouds in the middle have a darker color?
If I am right, I would advise you to keep the color as in the other clouds, and let TG2 do the shading. Looks more integrated this way.
I think it sticks out a bit as it seems that the huge clouds are lighter colored than the thinner ones.


Aaand if may say so, the billows on the right need more detail. Are these localized clouds? In this case then, the fall-off makes it difficult to produce detail, if what we see is already affected by the fall-off. If it isn't the fall-off, then I think you need more octaves.


Cheers
Frank

cyphyr

March 27, 2013, 06:52:32 am #65 Last Edit: March 27, 2013, 07:02:13 am by cyphyr
Yes your right the stretched central clouds are darker (0.25 as opposed to default 0.35). I have seen clouds like this where a denser darker cloud sits in front of a lighter softer cloud but the fact you noticed it means I need to change this, make it more subtle. I'll probably increace the density and bring the colour back up nearer default.
The billows were "tighter" but I softened them a little to see if I could get a little faster render! It didn't work lol
Cheers
Richard
ps the bit I'm most pleased about is how the cirrus clouds are developing
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

FrankB

You know you're making it hard for yourself with this kind of sky, right? But I understand that it's an interesting challenge.
On the upside: If you run out of time, you can still resort to a more simpler sky, that's easier to make look realistic. :-)


inkydigit

epic catastrophic nightmare scenario...great imagination, and implementation of components!
:)

cyphyr

A minor tweak! I'm pleased the direction the cirrus clouds are going in, just trying to add in some more detail to them, make them more wispy.

Ulco, yes the clouds are "localised", all 15 of them! I tried adding more octaves, didn't do much, I'll try lowering the scale next time. And I've lightened the central low clouds, hmm,I think they need to be darker but all of this willchange a little once its rendered with the rest of the scene.

Cheers for looking

Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

cyphyr

Slow progress, getting these clouds right is a bitch!
Times a running out and the pressure is starting to build.
C&C welcome
Richard

www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

mhaze

A very strong and painterly sky but I prefer the ominous, moody, dark sky of your earlier version.

cyphyr

Thankyou, I liked the more ominous, darker versions too, but the shape was wrong (there's always something! lol)
Funny you should say painterly, partly that's due to the pretty low res render (0.5, 3), but it's also is partly intentional. When I was a small child I remember telling my parents that I liked those clouds that "looked like they were painted on the sky".
Once I've got the shape better (nearly there) I'll go back and see if I can sort the lighting to make it darker and ominous but not loose the detail.
Cheers
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

Dune

I wouldn't 'waste' too much time on the clouds. I still think they're too obvious generated clouds, and take away photo reality. Also, the grasses on the green side are very green.

otakar

Got to agree with the comments. The initial cloud setup I thought was very good, unique and fitting. Superior to the latest, IMHO.

cyphyr

Which one do you mean by the "initial setup"?
:)
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)