Hi guys,
I read a lot about fake stone and masking in the forum, but for some reason I still can't figure out why my terrain displacement is still showing up on the fake stones.
So I stacked all my stone shaders into merge shaders and plugged everything into a surface layer at the end of the network.
My network stream is:
Heighfield > Compute Terrain > terrain displacement with PFS > Stone
Before my stone shader, some terrain displacement is done with power fractals, which I want to ignore for the stones.
As far as I understand, "smoothing" always refers to the last computed terrain, right?
So turning on "smoothing" should ignore previous displacements, because the terrain was computed before.
When I turn smoothing on all displacements will be smoothed. Do I get something wrong?

Is there any other way to ignore the displacements?
Cheers