Quote from: Tangled-Universe on March 02, 2013, 05:29:41 PM
Did you go through the links I have posted? It seems you didn't 
I did actually. Thank you for your help.  Still  don't understand things very good I guess. I actually followed your step by step instruction in one of the links  and did exactly the same I hope.
 Although the transform shader just does nothing on my end . Tried to connect it at right and left sides , no difference, the terrain does not  any shift at all.  I tried that transform shader before for other tasks and never had any luck with it.  Would be appreciative if you could post a tgd or a screen.
  Maybe because of that  but what I get with microexport is not very hi-res ( except in a small patch very close to camera)  and somehow messy. And since I don't actually need a  frame based surface triangle with degrading geometry  but rather a normal square piece of a terrain   I decided I should go for down looking orto camera. And that way it just doesn't work or takes forever.   
 I believe that what Hannes  suggested is only possible way.   Is he right or we are still missing something?   Even that way I still can't find an optimal resolution/details combination while lwo export does just fine for my current task.   Only problem is that I need to load step by step hundred lwos into Blender  to export them  further as a big single obj for Zbrush.
Actually the only reason I try to use Teraggen for now  is to get a precisely displaced terrain mesh from a USGS geotiff.  Is it somehow possible in other soft?