Started by choronr, March 22, 2013, 12:11:51 AM
Quote from: Dune on March 30, 2013, 03:00:36 AMI agree of course with the observation about the road. If you want some wet areas, you'd better use a quite large (very hard=black-white) perlin or billowed fractal, minimum size 50cm, or some warped simple shapes, which you use to blend a no color surface shader with a RT reflective shader as a child. That on top of the road shaders. Restrict it to the front area, in the distance it might look too patchy.I would also add another fill light or use more GI to fill in some very black shadows. And consider dumping the car and guy. It might even be more photo-realistic without them (and less of a story, more like a quick snapshot), as if the viewer is alone on that road, watching that quiet ufo appear. You might even consider using some blur and a tilted angle, as if the viewer hastily and frightened (shivering with fear) took his proof snapshot.Good luck, Bob.
Quote from: Dune on March 31, 2013, 02:37:11 AMThe road is still quite rough, maybe use smaller sized tarmac 'stones'. And how about some more rock structure on the right? It's too smooth. Maybe some voronoi/ridged erosion channels (stretched perpendicular to road) and some rock debris at bottom.
Quote from: Oshyan on April 08, 2013, 12:40:21 AMLooking really good! I like the subtle dust on the road, color of the surrounding land. And the road looks appropriately worn, but still realistically smooth. My only remaining comment is that cactus on the right looks rather over-saturated and bright, especially as most of it is in shadow. I would make sure it has no (or very little) translucency, and certainly no luminosity. In a previous image there was a bush in front of it and I thought that helped break up its very straight profile, which was also good.- Oshyan