Ambient Occlusion Node?

Started by pokoy, March 22, 2013, 06:46:04 am

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I'm not sure if it's there hidden somewhere but I thought that an ambient occlusion node would be super useful for color masking in shaders. Ideally, it would give you an option to look only for occlusion within a given distance and sampling/quality settings. I imagine it would help to achieve very realistic shading with minimum effort.


Ambient Occlusion is a mode for the Enviro Light, but I don't think there's any way to access the shader ouput to re-use it in other ways in the scene at this point. Something to consider for the future as I agree it could be quite useful.

- Oshyan


Good idea...hope to see that in the future...give realistic renders a leg up for sure in the shadows
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