Author Topic: Ambient Occlusion Node?  (Read 1107 times)

Offline pokoy

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Ambient Occlusion Node?
« on: March 22, 2013, 10:46:04 AM »
I'm not sure if it's there hidden somewhere but I thought that an ambient occlusion node would be super useful for color masking in shaders. Ideally, it would give you an option to look only for occlusion within a given distance and sampling/quality settings. I imagine it would help to achieve very realistic shading with minimum effort.

Offline Oshyan

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Re: Ambient Occlusion Node?
« Reply #1 on: March 23, 2013, 03:30:36 AM »
Ambient Occlusion is a mode for the Enviro Light, but I don't think there's any way to access the shader ouput to re-use it in other ways in the scene at this point. Something to consider for the future as I agree it could be quite useful.

- Oshyan

Offline bobbystahr

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Re: Ambient Occlusion Node?
« Reply #2 on: April 01, 2013, 03:19:36 AM »
Good idea...hope to see that in the future...give realistic renders a leg up for sure in the shadows
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