Ok, Found the fault. It looks just like what matt was explaining in his post above.
I transfered the FBX sculpt from Mudbox to Maya (send to feature does not work at highest sculpt level on OSX) I then saved out an .OBJ and then imported to Terragen.
Everything imported as it should. The sculpt work is clearly visible and displays correctly. The textures also came in, or at least the shaders are listed in the object node within Terragen. However, The textures do not render.
It appears that what Matt said is exactly right (I knew you were right Matt, its your soft, but I needed to be able to see it for my self
)
In the image below I again posted screen caps of the elements.
In the "Errors/warnings" window I get this message for each of the texture shaders "trimage : Cannot locate file /Path/TestcubeOBJ/ -o
What is "
trimage" and what is "
-o"
?
Matt, if I do the things you said to get TG to place the textures, is it that simple only for a cube object? Or for example, would it be a real burden to do this with a building with 20 tiles, or a figure with as many?
Would it be possible for you or jo to make TG except the multi tiles in a more automated way? And, When plunging in the image map, do I do that to the texture node in the object node?What I really don't understand, is why did TG know to place the extra tiles correctly in example cube1, but not in example cube2?
?
It seams the architecture is already there to make this work, but perhaps just not optimised for it?
Lastly, I have said in another post that no other software I have played with can deal with raw sculpted objects like TG2, and that includes the software I made the sculpts with! TG2 *is* a great potential way of displaying sculpts just as they were made, without the need for maps. And using the information provided in this thread I will be doing that. But at this point it is not clear if multi-tiles is going to be practical, although it does at least look possible.
Eagerly awaiting some feed back on this from more knowledgeable community members or staff!!!