Thanks all
Quote from: Dune on April 11, 2013, 02:24:07 AM
2-fav is favorite, just the right amount of debris and great erosion. 'Too bad' it's a WM and not TG terrain, but that's nitpicking
Haha yes but I so agree with you. I like WM2 very much, but on the other side I'm a TG purist as well
Quote from: ChrisC on April 11, 2013, 02:26:52 AM
If you can, find a way if possible to build up the rocks more at the bases then anything, like talus were the larger rocks would fall and build up on one another. The upper vertical cliffs should be finer loose dirt and less, more scattered stone. At least i would think it would look like this because the cliff looks dry and steep enough for that type of noticeable thermal erosion.
Thanks for that nice observation Chris.
I think I understand what you mean, but if you like and have time could you maybe post a link to a reference?
I suppose with upper vertical cliffs you mean upper = higher altitude? Or vertical slope?
At the moment all 4 stone layers have the same restrictions.
What I can do is add a 5th layer of larger stones and have those deposit on flatter slopes at lower altitudes and then for the other 4 layers have them deposit on more vertical slopes as size decreases.
Quote from: mhaze on April 11, 2013, 02:52:02 AM
Agree 2_fav_dep is my favourite the horizontal rocks are just right now.
Thanks Mick. It's funny though that I haven't touched the horizontal rocks here. So perhaps what you meant had to do with the artefacts while I was thinking it had to do with my strata settings.
Actually, it doesn't matter, because I did change the strata settings yesterday according to your suggestion.
I added an extra redirect shader which displaces upwards to distort the strata here and there.
The coverage is quite low for this effect, just here and there, but it's pretty nice I think!