Hi.
I am having some good fun with the Twist And Shear Shader (hereafter the TSS)
Its great on the macro level, no complaints or questions.
But Im having issues controlling Finer details.
I have hooked my TSS up to a Distribution Shader via the child input. But I think this may be a problem, because I don't know if I want everything before the distribution node to be effected by it... Do I? The strata I suppose, but everything?
1) The restrict by altitude is causing problems. I get crazy distortions and surface explosions. Also, my test renders go from very fast to very slow, and my entire system slows down too. Currently the TSS is affecting everything, and I wanted to limit it to higher areas and larger rock formations.
2) None of the fractal breakup node parameters appear to do anything. For example, Noise flavour, Variation Method, buoyancy From, clumping. I don't know what I expected these setting to effect, but I thought I would see something happen.
As it is I have a nice and desirable look over all. But there are some sharp spikes I would like to soften, and I would like to make the edges of the displacement more rounded over all, to appear more eroded and suggest a wetter climate. I would also like to limit that softening to the larger more prominent areas, so spiky displacements nearer the ground may remain.
Here are some image examples to clarify my intentions.
Thank you.