Hello,
Is it any kind of trick to use vector displacement map to generate heightfield ?
I did a quick search about the vector displacement shader node, but it doesnt seems to be used for that purpose.
I'm about to start my first real terrain project, and the first sketch I've recieved from my art director involve some really weird mountain/mass shapes ...
if I would over simplify the shape, it would look like this :
Not really sure how to handle this :S