Bluebell Wood

Started by Kevin F, May 01, 2013, 09:01:18 AM

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Kevin F

Another newish one. C&C welcome.


Firs, Grass, Debris from NWDA (Walli)
Bluebells -TerrAde

Jo Kariboo

I prefer this one of the preceding "the field".
Nice feeling and beautifull light ! For me the distribution of vegetation are more natural on this one.
I very like this one !!!  :)

Lady of the Lake

I like the light and shadow in this one.

yossam

You need to make the color of your bluebells more vibrant. Also, check the reflectivity of the color shader for your flowers. It may be set too high.


http://www.bing.com/images/search?q=bluebells+flowers&qpvt=bluebells+flowers&FORM=IGRE#view=detail&id=0166BF0131EADC25FDDF3C310BEDA63EB96864A3&selectedIndex=119

TheBadger

This one works great! Like it a lot.

I would like to add to the other suggestions, that you should add a narrow dirt path through the woods (glen?). Then we can see some of those nice long stems!

Not a straight path, but something winding so that we cant see all or even most of it. But it would add depth (I mean hight) to the image (the ground below). And maybe some insects hovering here and there.

If it were mine I would not stop on this one. Its got a great feel to build on (and go a little crazy tweaking it)

Nice!
It has been eaten.

Kevin F

thanks for the comments and advice folks. I agree about the colour of the bluebells they're too pale and washed out. This is due to the high level of lighting used : sunlight strength 12, plus enviro strength on surfaces 2. This was all because of the lack of light penetrating through the tree canopy. If I'd rendered at default settings for lighting you'd hardly see any detail at all. I think I'll retry with a reduced tree density and thus increase the amount of light hitting the ground. This plus pumping up the bluebell colours and reducing reflectivity should work.
@ yossam, thanks for the link- very useful resource.


@Badger, I like the idea of a path.

Kevin F

o.k. here's an update. still things to do I think, but an improvement?
C&C welcome.

TheBadger

I like this one better! The darks are real nice. But I would bring back some of the warmth of the first. So keep the blacks, but add a warm tone or filter.

And now that I see the path, I do like it, it creates a lot of context.
I would have it come out from directly under the camera though (or close to it). The stems in the foreground will create the most depth.
It has been eaten.

choronr

I like the first render for its lighting. Maybe just lowering the gamma from the default 2.2 to 1.9 would bring out the colors.

Kevin F

Thanks for the comments and suggestions guys but this is the final! Had enough of it.
Credits as before plus grass now from masonspappy, weeds from Walli and a big thank you to TerrAde for a new much improved Bluebell model.

choronr

Now that's perfection ...good one Kevin.

Kevin F

Thanks Bob,
Just one more for fun!
Nettles from TerrAde
Ferns (farns) not stated.

Lady of the Lake

Now sprinkle some of the bluebells into this last one.  :-)

choronr

Additionally as well done as with the Bluebells.

Kevin F

Quote from: Lady of the Lake on May 15, 2013, 12:24:34 PM
Now sprinkle some of the bluebells into this last one.  :-)


Nah, my wife tells me Blue Bells don't bloom at the same time of year as ferns and nettles! ;D