Hey guys. Really great stuff here!
Just wanted to suggest that the high polly always be imported into terragen and rendered. Otherwise what are we testing against? We cant compare T2 to mudbox, zbrush, mentalray, vray. Only contrast.
But if we render the high polly, and low poly with maps in T2, than we can really have some useful information to compare.
Sorry if thats what you did and I didn't see it, J.
But I thought that you showed several attempts at the low polly with maps? But what does the perfect high polly sculpt look like rendered in T2, so we can determine the amount of success?.. Against the best result at a displaced low poly...
No complaint here, this is awesome development! just wanted to talk about more clearly documenting the proof.
Also, the last image in your set, J. Looks rather good is that the sculpt, or a displaced low? If its displaced in some way I am saying thats pretty successful!