VDISP

Started by Dune, May 27, 2013, 07:18:54 AM

Previous topic - Next topic

Dune

Thanks Mick, but I already found it. I added a rotate vector (-90), and that worked. I'll try your shortened setup.

Dune

I'm getting the hang of this, but I still don't understand why the shape is dipped at the base. Even if I pull it up more. I'll try dipping it in MUD, see if it comes up then.

choronr

Very interesting. The arch appears as an accretion composed of many rocks.

inkydigit

that arch is excellent!
8)

TheBadger

Good going Ulco, that was a really fast switch!
It has been eaten.

Dune

Just a simple arch pulled up in Mudbox, made into a 1024x1024 VDISP map,and covered in fake stones. You can't see the seam, which is somewhere in the middle. It's really fun.

TheBadger

Can you make fake stones that are perfectly square, rectangle?!?
It has been eaten.

Dune

Maybe if you displace them by angled strata shaders....

j meyer

As for the dipping unfortunately I haven't had any idea what's causing it.
One thing I'd try though is offsetting the plane in mudbox a small amount
just to see what happens in TG then.
Sorry that I can't be of much help,hope you'll get it sorted soon.

Dune

Thanks Jochen. I still got problems. They don't show up as they should.

Dune

Here's how they ending up if I make them in Mudbox. Pretty 'not nice'.  If I connect the 'normal' way, it looks even more terrible.

Dune

One that did turn out nice.

j meyer

Just re-read what paq wrote about his mudbox VD workflow over in the other thread.
http://www.planetside.co.uk/forums/index.php/topic,16110.msg157216.html#msg157216
Unfortunately some of his settings in mudbox are not visible in the picture,so you can't
compare everything,but some at least.He has the checkbox for creases and hard edges
ticked and although I can't imagine that this is causing the problems you have I still would
try it,just to be sure.
Theoretically the mudbox VD map should work without swapping channels or rotating a vector,
if I got paq right.

Dune

Thanks again, Jochen. I think that may be my problem, using the same sculpt as target mesh for the high poly mesh. Have to try adding an extra plane.

Dune

Yes! That was it; make another plane as target. Works like a dream.