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About sandripples...
About sandripples...
Started by wiwine, May 31, 2013, 12:17:40 PM
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wiwine
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Posts: 53
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About sandripples...
May 31, 2013, 12:17:40 PM
I just saw another topic "Dust to dust" and it gives me the idea to present my own sand ripples.
They are made with a quite complex set of functions (elaborated during year 2009).
There are only a few black spots for which I can not explain the origin.
Any comments are welcome !
mhaze
1k+ Member
Posts: 4,428
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Re: About sandripples...
#1
May 31, 2013, 12:32:22 PM
Very nice sand the, rocks are good too.
choronr
1k+ Member
Posts: 4,574
Location: Phoenix, Arizona
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Re: About sandripples...
#2
May 31, 2013, 02:37:13 PM
Nice work. Have another one in the works which should be done soon.
Walli
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Posts: 880
Location: Germany
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Re: About sandripples...
#3
May 31, 2013, 02:47:58 PM
very nice - if you now mix in some larger scale "ripples" and some areas without ripples , then this would be perfect.
Tutorials
http://www.wallis-eck.de/
and objects
http://www.silva3d.com/
Oshyan
Former Staff
Posts: 13,674
Holy snagging ducks!
Location: Outland, CA, USA
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Re: About sandripples...
#4
May 31, 2013, 06:47:43 PM
Those are excellent! This is all procedural/function based, right? And it's displaced?
- Oshyan
wiwine
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Posts: 53
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Re: About sandripples...
#5
June 01, 2013, 02:50:19 AM
Yes, exactly. Asymetric sin functions, with multiple parameters to control their shape / size / orientation and displacement.
Hannes
1k+ Member
Posts: 6,641
Location: Germany
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Re: About sandripples...
#6
June 01, 2013, 08:24:41 AM
This image looks amazing! Is this a GC terrain? Or did you use WM?
The ripples and the sand material look fantastic. The only thing I'd like to critisize is the POV. Maybe you could tilt up the camera a bit, so that the hills aren't cut off.
TheBadger
1k+ Member
Posts: 7,400
what's the difference?
Location: North of Hell, but not by much.
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Re: About sandripples...
#7
June 01, 2013, 08:54:01 PM
nice. Please continue developing.
It has been eaten.
efflux
1k+ Member
Posts: 2,172
Location: UK
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Re: About sandripples...
#8
June 08, 2013, 02:06:26 PM
Nice colour and texture contrast here with the sand and the rocks.
Volker Harun
1k+ Member
Posts: 1,490
Let there be Rock!
Location: Hamburg, Germany
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Re: About sandripples...
#9
June 10, 2013, 06:24:55 PM
Well, least to mention the lighting, which I adore ... I agree with Hannes about the PoV.
Dune
Fluent in Terragen
Posts: 19,865
Location: Netherlands
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Re: About sandripples...
#10
June 11, 2013, 02:21:41 AM
I don't know if I agree or disagree. It has a bit more creative feel with the cutoff mountains, with all in view it's more 'common', if you get my point. Here it's about shape, not landscape.
Gallery
wiwine
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Posts: 53
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Re: About sandripples...
#11
June 12, 2013, 07:11:21 AM
The main goal was to show the sandripples, so the POV is low. For another render I will choose a higher point of vue.
londonsmee
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Posts: 23
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Re: About sandripples...
#12
June 25, 2013, 09:42:25 AM
Do like them ripples, any chance seeing that put in the texture Library. :-)
Tangled-Universe
Terrevangelist
Posts: 6,620
Location: Netherlands
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Re: About sandripples...
#13
June 26, 2013, 03:17:45 AM
Cool ripples, definitely look great
I agree about the POV, but I can also understand Ulco's argument, so it's probably mostly a matter of personal taste.
I think a bit wider shot and slightly tilted up to expose the complete rocks could look better.
The wider shot allows you to keep enough focus on the ripples.
The rocks look quite good and it seems it's a WM/GC eroded terrain, isn't it?
I'm wondering how the displacements of this terrain look like when you apply the displacements/shaders of my free scene package of my website:
See here:
http://www.planetside.co.uk/forums/index.php/topic,15985.0.html
Or here directly:
http://www.cgscenery.com/arid_dl/
Cheers,
Martin
My Artstation portfolio
wiwine
Member+
Posts: 53
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Re: About sandripples...
#14
June 28, 2013, 10:13:53 AM
Yes I used a WM terrain.
I just tried your package but there's a big difference between the scales of your terrain and mine, so it needs many changes in the parameters. I will see that in the next days.
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