I think what you're aiming for is quite do-able, especially if the jets in the foreground are going to be the main focus.
QuoteWhat are Terragen's core strengths when aiming for photo-real results?
Displaced, high-detail terrain. Realistic clouds and atmosphere. This is without considering render time, although for the given results, Terragen is a stand-out solution, despite sometimes longer render times.
QuoteWhat does it do best and fastest?
Displaced terrain is fastest. Rendering objects on top slows things down, adding complex clouds does so further. But just basic terrain rendering is extremely fast.
QuoteWhat types of terrains/cloudscapes should I be concentrating on creating in order to achieve my goal?
You have fairly free reign with terrains. Performance won't start to bog down a lot until/unless you're using really severe displacement and/or complex shader networks. Reflections (water) are relatively slow however, so avoid having water, or try to render it in your main app (C4D).
QuoteWhat terrains render fastest? What clouds render fastest?
Either heightfield or displaced procedural terrain with a few layers of procedural displacement, but not a ton. That would be fastest.
For clouds, the higher your density and edge sharpness, the more noise, thus the more samples are needed for high quality. Likewise with very tall clouds. Obviously you need to balance these factors against the needs of your scene, but do know that trying to create tall, billowing cumulus that render at high quality will no doubt take a good amount of time. They are one of the hardest challenges in computer graphics as a whole, really.
I put together a quick test of a cloudscape to fly through. Took about 15 minutes to setup the simple scene and animation, then about 25 minutes/frame on a 3.5Ghz i7 at 720p. A 1080p representative frame rendered in about an hour (it's not 4x the time because the top half of the frame has relatively little cloud; your results may vary of course). So on your machine perhaps a bit over the render time you're looking for, but if you can render every other frame and interpolate, or put up with slightly noisier results, render time comes down a lot. Attached is the quick 1.5 second sample animation at 720p, mainly just to show noise-free results.
- Oshyan