Author Topic: Terragen 3 examples (If you got some please feel free to post your example here)  (Read 49673 times)

Offline Seth

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The GI is 3/2 and there is no GI surface details ;)
I don't have the TG2 version anymore but it was far less detailed in the shadows area :)
There are three suns in here, one red and two white.
there is no atmosphere and the clouds are far better on the TG3 version than on the TG2's, and they get rendered at least 30% faster.

Offline Tangled-Universe

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The GI is 3/2 and there is no GI surface details ;)
I don't have the TG2 version anymore but it was far less detailed in the shadows area :)

This doesn't make sense Franck as the result should be the same.
The GI itself hasn't changed between TG2 and TG3.

I know we can't discuss it in all detail here yet, so if you like we can do it in PM :)

Quote
There are three suns in here, one red and two white.
there is no atmosphere and the clouds are far better on the TG3 version than on the TG2's, and they get rendered at least 30% faster.

Same goes for clouds, unless you used some of the new cloud input ports?
30% faster? :) I suppose you refer to the new method for speeding up localized clouds?

Sorry for all these questions and nagging, but it's important for other people to understand what's going on :)

Offline Oshyan

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Please take the detailed discussion to private messaging for now. Nice image though. :D

Thanks,

Oshyan

Offline Bjur

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Great stuff guys!
~ The annoying popularity of Vue brought me here.. ~

Offline chris_x422

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Really good Franck.

Here's an old test scene with dense vegetation, using the new gi and output passes.
I'm no compositor, but having this flexibility with the new passes is huge.

Chris


Offline Tangled-Universe

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Ah I knew it Chris ;D
Great example and great image, still.

Here's another one showing off render elements in action.
It already shows it's power and I even haven't done it entirely correctly because photoshop can't fully handle EXR for all functions.

Cheers,
Martin

Offline yossam

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 :o :o :o :o :o :o


Can't wait.


 Do you know of another application, besides photoshop, that can handle the EXR correctly?

Offline Tangled-Universe

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Probably Blender's compositor can handle this and that doesn't cost a single buck.

After Effects might be able as well, although that's also Adobe like Photoshop. Haven't finished trying yet.
Nuke definitely can do it.
Probably other "serious" compositing software can handle it as well.

Offline choronr

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Gimme 'surface direct lighting'.

Offline paq

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Thanks for the example images, the render elements freature will be so helpfull.

The waiting is killing me  :o
Gameloft

Offline A4size

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Great Wow! I'd love to test soon!
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Offline rcallicotte

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TU's clouds are awesome and Franck you are a frikkin' genius.

 :o - me whistling until I get this app.
So this is Disney World.  Can we live here?

Offline efflux

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Probably Blender's compositor can handle this and that doesn't cost a single buck.

After Effects might be able as well, although that's also Adobe like Photoshop. Haven't finished trying yet.
Nuke definitely can do it.
Probably other "serious" compositing software can handle it as well.

Yes, Blender can do this. You can output all these layers from Blender renderer the same way so people post edit it all in the compositor. It can deal with EXR import.

Offline Walli

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afaik Photoline can do this too, very cheap but capable Photoshop alternative

Offline freelancah

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Vortexes..vortexeeees!!!