Yes, it's ridiculous. I understand if there are financial problems. I think there were financial backers for Mojoworld and that may effect what can be done but what greatly annoys me is that the Mojoworld community was filled with a lot of talented people that put a lot of time in. It's not the cost of the app, eveyone got good use out of it while it was good, it's the time spent. Ken Musgrave doesn't communicate what is happening at all. He also kept selling the app at the same price. He could have at least reduced the price in respect of it's dropping usefulness. It stil is an awesome texture generator but it's obviously not streamlined for that in it's UI so most people will not learn how to set it up just for textures, terrains etc. If you want to create brushes for say ZBrush of 3D Coat or simply texture stamps for use in any 3D model, I don't know of any other other app that can create such beautiful textures. You can create awesome terrains in Mojoworld but very rarely do you see that being used in other apps. Then Dmytry Lavrov made that awesome volumetrics plugin. More waste of time because that was never integrated as well as it should have been. In an ideal world he'd have handed Mojoworld over to Dmytry to continue the voumtetric rendering work.
The lesson to be learnt is never spend a whole bunch of time in apps that don't have alternatives so you are utterly reliant on them. This is true of Terragen as well but hopefully Planetside's business model won't be like Pandromeda's. This is one reason why Learning Blender is a no brainer. Blender is not going anywhere. It will always be around and always useful. It's ever increasing in power and user base. No take overs, bankruptcies etc. The worst that could happen is that Ton Rosendaal gets run over by a bus or something but I don't think that would even stop it.
I'm actually changing direction. It's not because of the above reason but I'm moving more into animation. I need to bring in all the other angles of my artwork. I even do music so it's logical to move to time based stuff. This doesn't mean I'm ditching using Terragen. Terragen does integrate better with other apps compared to say Mojoworld that's for sure and version 3 it seems will improve that. The point is that now things are much easier for more standard modelling, animation and rendering. I tried ZBrush recently and I was very disappointed. It seemed like the same app it was years ago. I think 3D Coat is better. ZBrush's UI is shockingly confused. In 3D coat it is incredibly fast to design a character, retopologise it and texture it. I'm not in Weta style super realistic stuff which 3D coat might not be powerful enough for but I think nothing tops 3D Coat if your'e designing simpler more cartoon like characters. All we need now it for Ptex to take over. 3D Coat does that but the apps you would import into are few and far between as far as Ptex support. I think it's being worked on for Blender. Modo needs it badly. Modo has FBX though. Modo actually plays extremely nicely with Terragen. It can handle huge scenes so that's a boost over Blender. I'm not going into any other apps now though. I have everything I need and on Linux which is the dream come true now with Modo. Modo is now a great app to bring everything together.