Quote from: otakar on July 08, 2013, 02:17:56 PM
I see a feature request here: "use camera angle" checkbox with camera selection field. (in population node)
The populator already has an option called "clip to camera", but you can't choose which camera to clip to and it always uses the current render camera. But, again, as with density shaders, the terrain displacement needs to be sampled for every *candidate* instance to find out whether it falls within the camera's view.
Matt