Yet another Vdisp image

Started by mhaze, July 21, 2013, 04:21:37 AM

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mhaze

Spikes are just meshes - The polygon count is insane in this pic but TG handles it easily. THe pattern on the underside is strata at two different angles.

Dune

This is really fun and extremely useful. Do you work in mudbox? As I put in the other thread I still have some problems, so if anyone can write down a 'perfect' workflow, I'd be much obliged.

mhaze

Hi Dune , sorry but I use zbrush can't afford mudbox I'm afraid.

Dune

I've got a temporary install, but hope to get a students' version key. Otherwise maybe ZBrush is a better option. Thanks.

TheBadger

It has been eaten.

mhaze


Jack

I have been following this Vdisp buzz, have not tried it myself lately, would greatly appreciate a solid workflow in mudbox anyone has developed so far, I have some great Ideas for some cliff faces :D
My terragen gallery:
http://wetbanana.deviantart.com/

Dune

#7
If you have mudbox it's real easy (if you know it). Make a sculpt on a subdivided plane, add another simple plane (which will lie underneath it, go to maps... extract vdisp map. Select the simple plane as target (I added both and deleted one), the sculpt as the other, set to world, give it a name and extract as tif or exr. In TG3 set color of image map to 'is linear', set size. Apply vector displacement 1/1/1, and you basically got it.
I think I had to rotate vector -90 and switch blue and green channels... yes.

Jack

hmmm will have to experiment:) thanks Dune :)
My terragen gallery:
http://wetbanana.deviantart.com/