David, No need to merge. If using a surface, plug the fake stone shader node into the child tab of the surface node. Put the output of your fractal terrain into the input (leftmost) tab of the surface layer with the stone child. Output the surface layer to the planet input. You may need to put a compute terrain node between the fractal terrain and the surface. You can also use the fake stone node directly in the node path, sans surface node. Good luck. -Bill