displacement bug/side-effect with the nwda fake stone bed preset

Started by Zairyn Arsyn, July 28, 2013, 03:58:04 PM

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Zairyn Arsyn

if i use displacements (PF shader) on fake stones surface shader inputs i get these artifacts in the background (middle render in picture below)

this preset uses multiple fake stones shader nodes and merge shaders, i have found turning off merge displacements gets rid of the artifacts but changes the way they look

it only seems to do this with fractal terrains, heightfields and flat terrain look normal


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cyphyr

Try bringing up your smallest scales in the PF's until the effect goes away (or lowering the octaves). I think some of the internal smallest scales may have changed over the last few years.
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Oshyan

Just make sure that none of the shaders are using a scale smaller than 0.01.

- Oshyan

Zairyn Arsyn

WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/