Okay. Now I tried the function Hard Step Scalar. This gives me everything under a certain value as 0 and everything above as a 1. So I thought I can take all the area with a value a bit under my colour (like 47, 79 or 150) and subtract the area which has a value a bit above the next. And yes, it works. But: again, not with the right values. You can see in the image, I wrote down the colour value at the "constant color" shaders name and I wrote the actual colour of the image in the name of the surface shaders. For example which is 150/150/150 in the image becomes red, because I subtracted the area with the scalar of the colour 218 from the area with the scalar of 160. That means the colour value of 150 now is somewhere at 160. That means, the image is not the image anymore, after import. When I go on with that, I always have to look for the correct scalar of each different color. Which is possible, but annoying...