I've been working on a transparent dome. I've set up a water shader for the dome, finally figuring out I had to disable double sided surfaces to get the proper transparency. However, now I want to add a "city" in the dome, but I can't seem to get it to show correctly --it's a dark mesh.
I put in a fake city structure to test and also copied it and moved it out of the dome and just can't seem to get something that looks decent. The right side of the "city" in the middle of the dome is more visible -- I guess it's a light reflection?
I have four light sources between the "city" and the inside of the dome, but that appears to have no effect. I suspect it's an interaction between the non-doubled sided dome/water shader, but can't think of what to try, if it's possible, to fix it.
Any ideas?