Objects within Tranparent Objects

Started by jaf, August 06, 2013, 05:59:53 PM

Previous topic - Next topic

jaf

I've been working on a transparent dome.  I've set up a water shader for the dome, finally figuring out I had to disable double sided surfaces to get the proper transparency.  However, now I want to add a "city" in the dome, but I can't seem to get it to show correctly --it's a dark mesh.

I put in a fake city structure to test and also copied it and moved it out of the dome and just can't seem to get something that looks decent.  The right side of the "city" in the middle of the dome is more visible -- I guess it's a light reflection?

I have four light sources between the "city" and the inside of the dome, but that appears to have no effect.  I suspect it's an interaction between the non-doubled sided dome/water shader, but can't think of what to try, if it's possible, to fix it.

Any ideas?

(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem,  EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02

TheBadger

Hi.
Did you consider the step by step instructions in this thread?: http://www.planetside.co.uk/forums/index.php/topic,15003.15.html

Joy, no joy?
It has been eaten.

jaf

Hi Badger,
Actually, that's where I started when I wanted to get the transparent dome.  But maybe I need to revisit it again to see if I missed something. :)
(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem,  EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02

TheBadger

You need to add a light source inside the dome. And there are other possibilities as well. Re-read carefully. The information is not all in one post.
It has been eaten.

cyphyr

Make sure that your decay distance is set to something HUGE, try a setting of beyond the size of your background, ie more than -2e+008
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

jaf

Quote from: TheBadger on August 06, 2013, 06:32:23 PM
You need to add a light source inside the dome. And there are other possibilities as well. Re-read carefully. The information is not all in one post.

As I mentioned in my first post, I have 4 light sources in the dome (between the doom and the "city".)  The strength was pushed up to 4000, which didn't help (the dome is 2000m in radius.)

Yes, I'll have a go at re-reading the post carefully. 
(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem,  EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02

jaf

Quote from: cyphyr on August 06, 2013, 07:04:59 PM
Make sure that your decay distance is set to something HUGE, try a setting of beyond the size of your background, ie more than -2e+008

That could be it -- I'll try it when I get back to my computer.  If I remember correctly, it was set for 100,000.
(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem,  EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02

TheBadger

Sorry Jaf. I just missed that part of the OP. Im sure I read it, just went in and right out.  ::)
It has been eaten.