Hi all, it's the first time I've been using this function so this may be a daft question with an obvious answer...
I am working on a scene and need to paint a user shader that I will use to drive a mask for a distribution shader. My issue is that when I select "Start Painting User Shader" my nice clear openGL preview seems to get a overlay which serves only to reduce the contrast of my 3d view making it very difficult to paint around the terrain.
Example 1 below is my normal preview, and the other image is what happens when I start painting the shader. I do not understand why I am getting this overcast layer so to speak - just makes things hard to see.
[attach=1]
[attach=2]
As an aside, is there a easy way to switch between draw na erase when painting your own shaders?
Many thanks
Steve
P.S. I am on TG3Pro.