It's great having the fractal warp as a separate shader, and have just been experimenting with it, but found that is doesn't work on a loaded heightfield?
tried a test with the default scene, saving a heightfield by attaching a heightfield generate from the Fratctal terrain node and saving it out and plugging it back into the tree. The fractal warp works great on the Fratcal terrain, but nothing on the imported .ter file.
Am I missing something here?
Thanks
Graham