Distance shader not working with spherical camera?

Started by foy, September 06, 2013, 04:38:34 PM

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foy

Can anyone get the distance shader with spherical setting to work with the spherical camera?

I can get the z distance function to work, albeit with undesirable results. I am having no luck with the spherical setting, it appears to do nothing. Can anyone else confirm this  potential issue?

cyphyr

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digitalguru

as an alternative, it would be great if the Distance shader could use a Null to position it,

if I use a few distance shaders in the scene all I see is cameras :-)