Distance shader not working with spherical camera?

Started by foy, September 06, 2013, 04:38:34 pm

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Can anyone get the distance shader with spherical setting to work with the spherical camera?

I can get the z distance function to work, albeit with undesirable results. I am having no luck with the spherical setting, it appears to do nothing. Can anyone else confirm this  potential issue?



Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)


as an alternative, it would be great if the Distance shader could use a Null to position it,

if I use a few distance shaders in the scene all I see is cameras :-)