https://vimeo.com/78121804Overall it works. There's some tearing of the geo here and there which I strongly suspect is the camera cutting through the geo displacements. There's also the issue of the Sun's glow showing through the rocks at times which is supposed to be fixed with Receive Shadows from Surfaces checked but it didn't seem to have any effect. Other than that it looks pretty clean, with only a little noise issues here and there I can live with.
Stats are as follows:
3D Motion Blur
Fully Adaptive: On
Microvertex Jittering: Off
Detail Blending: .5
Ray Detail Region: Detail in Camera
Ray Detail Padding: 1
Force all Edges: On
Stabllise Ray Detail in Motion: 3
Jitter Shading Points: Off
Render stats are total of about 1750 CPU hours. This breaks down to almost 60 days of continuous render time on a single 8 core box. Resolution was 1920x816 for a 2:40 aspect.
Enjoy!