I have also run into the issue many times, and it's always very time consuming to figure out the right density fractal levels to prevent flat top clipping. Is there an easy way to find the right contrast levels of a density fractal so clouds don't suffer this clipping issue? All I have been doing is just looking at the shader preview and trying to visually judge, but with a volumetric density fractal that has values beyond what a monitor can display how can we even judge?
Thanks,
-Derek