Started by katisss, December 25, 2006, 05:53:20 PM
Quote from: JavaJones on December 27, 2006, 02:45:26 AMI believe there may be something available for Max, but I'm not aware of anything for Maya yet. TG2 does already support the Nuke "chan" format and I believe there is a chan exporter for Maya, so that may be one approach.If all you need is a static camera, you can use the "load from text file" function under the Animation button of the camera position to load a single set of position values from a basic text file. The values are loaded in sequential order.- Oshyan
Quote from: MooseDog on December 28, 2006, 12:56:53 PMyou can bake out your camera motion to a file (.mot if i remember right). the brickwall here is there is no, afaik, importer into tg of said files.
Quote from: Oshyan on December 29, 2006, 10:23:19 PMHere's a link to a Max-TG2 communication setup:http://www.emecstudios.be/tools/terragen2.html- Oshyan
Quote from: cyphyr on March 09, 2007, 07:06:46 AMHow do these camera matching systems get round TG2's "spherical geometry" (y being perpendiculay to the surface of the planet rather than virtical to the xz plane) of is it that over small distances and areas the divergance is too small to notice?Richard Fraser
Quote from: calico on March 09, 2007, 11:02:10 PMWhat about Lightwave? Do we get one? Huh? Huh? Huh?