Started by TheBlackHole, November 18, 2013, 06:13:25 PM
Quote from: Oshyan on November 19, 2013, 11:04:11 PMThis was actually kind of a trend at one point in TG Classic rendering. I'm curious if that's what's actually going on here though. If so, it's really not much more than a gimmick, but the original TG2/3 render looks nice anyway. - Oshyan
Quote from: Upon Infinity on November 19, 2013, 11:36:23 PMWell, we know Terragen Original can't do planets, and we know it can't do clouds beneath the camera. If I were a betting man, and a creative genius (and I'm at least one of those things), I'd say this was a case of inverted camera, looking "up" at the blue sky with clouds, and just letting a hint of a black, nothing landscape "beneath" the camera, with a wide angle to give the impression of distance, and planet curvature.
Quote from: TheBlackHole on November 21, 2013, 06:39:33 PMQuote from: Upon Infinity on November 19, 2013, 11:36:23 PMWell, we know Terragen Original can't do planets, and we know it can't do clouds beneath the camera. If I were a betting man, and a creative genius (and I'm at least one of those things), I'd say this was a case of inverted camera, looking "up" at the blue sky with clouds, and just letting a hint of a black, nothing landscape "beneath" the camera, with a wide angle to give the impression of distance, and planet curvature. It can, actually. No camera trickery here, this is a real planet with the camera in orbit.The clouds are an image texture applied to a flat terrain using SOPack. TG1 can only generate simple Perlin clouds.
Quote from: Oshyan on November 21, 2013, 11:04:24 PMThe important point is that the atmosphere doesn't render when you're above it in TG Classic, so there's really not much that Classic is doing of value here.
Quote from: Oshyan on November 21, 2013, 11:04:24 PM...you get a lot more control