Started by Upon Infinity, August 27, 2013, 09:29:19 PM
Quote from: Oshyan on November 23, 2013, 12:25:37 AMYou mean having the population tinting be visible? That would depend on having shaders (other than image maps) be visible on objects in the 3D preview, which means the shaders need to be calculated, then presumably rasterized and sent as pixel data to the OpenGL rendering process. Certainly possible, but it does require a good deal of additional work. The general issue is something we're aware of and hope to improve in the future.- Oshyan
Quote from: Dune on September 02, 2013, 03:34:55 AMI haven't used it yet actually (no need for me) but I believe it does work on all parts of an object, doesn't it? So if you only want the bark or leaves of a tree to vary you'd need the 'old' setup.