Hi All
Haven't searched too hard if anyone else has found this but I may have found a way to avoid the small triangular gaps at the zenith and/or nadir when using the spherical camera. In the render bucket controls, adjust the width of the max bucket size to the same or larger than the image and reduce the height so that the area is reduced. I also unchecked allow auto reduction.
From watching TG render with a spherical camera it appears that the scene is rendered in vertical strips of 45° longitude. The gaps appear to be failures at the top or bottom of one or more of these strips (small rectangular block of lat/long which looks like a small triangle when viewed in a spherical viewer), which seemed odd for this projection. I went looking for some setting that would force TG to calculate all the way across the image and this setting seemed to be the only one that might be suitable (although I could be completely wrong). Right or wrong it appears to work.
This leaves me with a few questions. What is the relationship between bucket size and render speed? Can I calculate what the optimum area of the bucket should be for my PC specs? Impacts on rendering time?
Default scene with a couple of cloud layers, rendered at 2000x1000
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