Speedtree into T3

Started by zaxxon, November 23, 2013, 01:51:56 PM

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otakar

Great example! Just great. I guess you get what you pay for :)

ratfugel

Glad that the ST example went down OK with you Zaxxon.  I must admit that I was on tenterhooks when I pressed the render button.  Now it seems that I must restrict my enthusiasm to creating proper images with a true centre of interest, with the now realistic trees backing up whatever I come up with. Having been a photographic competition judge for many years I tend to consider content and impact before worrying too much about technicalities. Pretty the trees might be, but they shouldn't dominate the image, otherwise folks might just get fed up with looking at lumps of timber with leaves on.  I guess that most people using 3D programs are aiming for near-photographic accuracy.  That said, most photographs are ephemeral and soon lose their attraction.  That's why paintings dominate walls, not photos. (Oh yes, and don't forget Banksy, he's in this somewhere!). To sum up, I think the thing that actually carries the day in this game is creativity.  You've either got it or you haven't.  I don't think it can be taught. The world is just full of wannabee creators.

rat. (draws breath).

zaxxon

Ahhh yes, the summoning of the muse... No arguments from me, technical skills only go so far.  However a lovely "lump of timber with leaves on it" can be a wonderful sight.  Your views of the photographic contrasted with the painterly may not be universal, but are probably nearer to my own. Discussing the philosophy of what constitutes true Art is best enjoyed with fine beverages and even finer friends :). I'll look with anticipation for your new work!

It's a shame that the restrictions on sharing personally created meshes from ST, in addition to the high price of the app, will limit these additional tree objects from many Terragen artists. I wish it were not so.

Here's one more image from me in this thread: it's a 'population' from one tree, with one additional single tree. This once again is a sample tree that comes with ST, modified with the 'randomize' button (not even to be confused with the 'create art' button ;)).

I really appreciate all of the kind comments and I'll post any further images in a separate thread.  I wish everyone health, happiness and success in the coming year!

TheBadger

The last image on page2 is outstanding.
It has been eaten.

ratfugel

Thank you Zaxxon for your princely comments. I recall once meeting a famous artist who said to me "There's nothing so stately as a Winter tree!"  At first I wasn't too sure what he meant, but when I studied trees later, bare of leaves I began to understand.  They have a magnificence all of their own. I know we like to see trees in T3 fully clad, but sometimes a lone ancient trunk can carry great meaning if you care to look. That fine photographer, Ansel Adams knew this and cashed in on it. In the meantime, Zaxxon, I have a recurrent problem, in that I am having a fine old time trying repeat what I first achieved.  Can you tell me how you created the Broadleaf Tgc file and do you have a sequence of operations before actually rendering?  I have disabled the shaders etc as suggested and copied in the Tgc OK. However, come what may, the tree image keeps on turning up black.  Sometimes with leaves, sometimes without. Confusing to say the least. There's probably a simple answer.

rat.

zaxxon

Sorry to hear that repeating the process is problematic.  Creating a .tgc is pretty straightforward; right-click the object in the 'network view' select the 'internal network' , right-click the object connected to 'object maker', right-click that and select 'internal network', that should show the connected 'part shader',  left-click and select  the 'part shader' then right-click that and select 'save nodes as clip file'.  You may want to reload the images into the existing part shader slots and see if that corrects the issue. The ST export does not populate all of the slots in the 'part shader' in T3, remember to add the 'opacity' maps (including any 'samplebranch shader')  manually.  As to any pre-render protocol, not really, I just push the render button :).

Stately naked trees, exemplified by TU's wonderful winter image currently on PS's splash page!   "princely" Wow, wait till my Wife hears that!

ratfugel

Did 'princely' trouble you? I should have used the term 'elegant' or even 'erudite' . Both fit the bill.  Anyway, thanks for the info.  We appear to have the page to ourselves at the moment but I am sure that will change. At first glance I think I have a notion of what might have happened, but we'll see in due course. Grateful for your continued attention to my moaning.

rat.