Populator

Started by ratfugel, January 04, 2014, 11:04:00 AM

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ratfugel

Where do I find Populator in T3.  I didn't know there was such a Populator control panel until I saw it on a Wiki. Have I got a version without it? It came about when I was looking for 'Object Maker'

rat.

Dune

Object... add object... poulation... then you get a populator.

ratfugel

Thanks Ulco, Don't know where I'd be without you.  Regards,

Warren

ratfugel

Did as Ulco suggested but no Populator.  why not?  Column full of suggestions but no Populator.  Mystifying.

rat.

Dune

Huh? What if you open this? There's a populator (grass clumps) in there.

ratfugel

Thanks Ulco.  I am able to populate as you would guess, but what I am looking for is the attached panel.  The grass clump mentions Populator v4 but that's not what I am looking for. What should I expect to have seen when I did the add object thing?  No mention of a Populator anywhere there. I am wanting it to help making .tgc files in my quest to successfully add SpeedTree trees etc into TG3.  Managed it once, but cannot repeat without the image turning black, no colour, even after duplicating exactly everything I did.  So I thought I would start over and make new obj and .tgc files from scratch and see if that does it.

Warren

j meyer

If I'm not mistaken populator v3 is from TG2.x while populator v4 is
from the actual version TG3.
To open up the panel you just doubleclick the populator node.

ratfugel

Thanks a lot. I agree the panel I showed came from Terragen's Wiki page which hasn't been updated yet.  The one I wanted was v4 which only seems to appear if a population is specified.  Hadn't caught on to that one, and it's not shown on their site as far as I can see. This might just enable me to crack the problem of importing ST simply into TG3.  I have actually found a couple of workarounds using Max or Vue but they are both somewhat tedious.  I am looking for a simple and foolproof method, since TG3 doesn't allow FBX files yet. Maya does and so does Modo, but they are not Terragen which I prefer due to its otherwise speed of working and handling of colour.

rat.

Oshyan

Almost any screenshot that looks like that in the docs is of a node settings panel, all of which are only accessible by opening settings for a *specific* node.

- Oshyan

bobbystahr

Quote from: ratfugel on January 04, 2014, 03:16:14 PM
Thanks a lot. I agree the panel I showed came from Terragen's Wiki page which hasn't been updated yet.  The one I wanted was v4 which only seems to appear if a population is specified.  Hadn't caught on to that one, and it's not shown on their site as far as I can see. This might just enable me to crack the problem of importing ST simply into TG3.  I have actually found a couple of workarounds using Max or Vue but they are both somewhat tedious.  I am looking for a simple and foolproof method, since TG3 doesn't allow FBX files yet. Maya does and so does Modo, but they are not Terragen which I prefer due to its otherwise speed of working and handling of colour.

rat.

max exports a TG friendly .obj as a head's up. and if it messes up the textures I've had no problem with PoseRay straightening that out.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

I don't really understand what you want, actually. If you want to make ST trees available in TG, you can just export them as obj from ST and import in TG as object, change any settings and save as tgo, or obj, or save the nodes as a tgc.

ratfugel

Thanks Ulco. I think I've found out why I was having difficulty.  Corrupted obj's from ST. Dumped the originals, did them again and they worked OK.  At least by making a few mistakes I have learned quite a few things I wasn't aware of before. Most grateful for your time.  Now maybe I can get back to creating images. Lol.

Warren

bobbystahr

Quote from: ratfugel on January 05, 2014, 06:50:00 AM
Thanks Ulco. I think I've found out why I was having difficulty.  Corrupted obj's from ST. Dumped the originals, did them again and they worked OK.  At least by making a few mistakes I have learned quite a few things I wasn't aware of before. Most grateful for your time.  Now maybe I can get back to creating images. Lol.

Warren

Good you found a solution. Couldn't see a program that expensive NOT exporting .obj format. Betcha they don't even need running through PoseRay first either.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist