Here's another render of mine. This one sort of developed a bit of it's own accord, starting out as yet another empty desert, and then changing to a stoney, rugged mountain, before further developing trees and some grass. In the end, despite it being rather accidental, I actually quite liked the result and decided to render it in full.
Slightly annoying thing is that the grass in the foreground isn't actually sitting on the terrain and I'm not sure why as it's a population (luckily I don't think that it's too obvious because of the lighting, so I'm happy to leave it as it is). I've noticed in the past that this can be the case when I have used twist and sheer, but haven't experienced it when using only unaltered fractal landscapes. It just seems that it isn't correctly calculating the height of the terrain. Does anyone know whether this is related to the camera height above terrain being incorrect?
Anyway, as always I'd be most grateful for your comments; and if anyone can explain the issue I've metioned above, that would be a bonus!
Inscrutable