reflective shader issue

Started by Dune, January 31, 2014, 10:40:38 AM

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Dune

Can anyone explain what happens here? I never used the soft reflections in an RT reflective shader, but got this when I tried; a blocky result. Upping samples didn't help (right one has 8 samples, while softness is 0.1).

cyphyr

Might be worth looking at the "Render subdiv settings" inside the render node and check "force all edges" and up the Ray detail multiplier ...
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Tangled-Universe

#2
Softness at 0.1 with 8 samples is really undersampling, see here:

http://www.planetside.co.uk/forums/index.php/topic,16141.msg157346.html#msg157346

Dune

Thanks, guys. So the slider is really 'overdone',  it slided to 0.8, so I figured that would be not too bad. I'll experiment with lower settings. As said, never used it before, but if it takes so long, I doubt I'll use it much. No patience  ;)

Tangled-Universe

Quote from: Dune on February 01, 2014, 03:28:57 AM
Thanks, guys. So the slider is really 'overdone',  it slided to 0.8, so I figured that would be not too bad. I'll experiment with lower settings. As said, never used it before, but if it takes so long, I doubt I'll use it much. No patience  ;)

Yes you're absolutely right about that.

If you use reflection softness to get nice soft reflections in water then any value below 0.005 is fine.
For this you already need 8 samples to be sure no artefacts show up (parallel lines in the reflection).