Hi everyone,
I was wondering if you perhaps experienced similar problem;
Recently I am trying to make a path using regular painted shader with a texture image attached to it (doing it the easy way - I don't want to apply any vectors, scalars and other stuff for now). The path itself is quite long actually. From time to time TG2 crashes when I hold down the mouse button, trying to apply the painted shader.
This usually happens in roughly the same place in the scene so at first I thought that perhaps there is some limit on the total surface of painted shader that can be used.
Still, when I try to paint the same area again from a higher altitude everything seems to be back to normal, no crashes whatsoever.
Can anyone explain this oddity?