McDonald Lake Montana

Started by pclavett, February 08, 2014, 08:18:02 AM

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pclavett

Hi guys !
Had some help from a local geographer in handling DEM data and had seen this spot in a book and wanted to reproduce it as closely as possible. DEMs obtained from the USGS for free.....thanks to them !
Had a week off and worked on this most of the week, render was 4000x2000 at 0.8 Detail and 7 AA, took 17Hours on my MacBookPro Retina (about 2 years old). Eager to see what the new MacPro can do....when is it available !
The focus here was breaking the even lines of distribution at the top and bottom for the trees and other textures using a slightly modified clip that was shared by someone several years back...and sorry to that person for not remembering !
Have not made any effort on the atmospherics...future works on this to come !
Thanks for viewing !
Paul
PS: absolutely no post work on this version

Kadri


Looks great!
I love the lighting and lower foreground especially.

pclavett

Thanks Kadri !
Noticed that my tree are rather dark and basically forgot to adjust the XFrog TGOs for color and translucency....keeps them rather dark and without texture...so back to the drawing board for these adjustments.
Take care !
Paul

Dune

That's an outstanding piece of work, Paul. I agree that a little more light and translucency in the veggies will do good.

mhaze

Excellent look forward to the update.

TheBadger

That is very very crisp! I use that word crisp a lot, I hope I'm understood. Not sure of a single better word to use.

It has been eaten.

masonspappy

Overall  a well conceived and implemented image.   Foreground is especially nice, although the large green rock look like they could use some tweaking (more roughness?)

Kadri


Paul i looked a little closer on the foreground.
There are 8 or so 3D rock objects i think.
Did you make them yourself?
What software did you use to make them?
Are the textures image maps or procedurals in Terragen?
They look very good and only when i looked closer found i that they are repeated .
Curious because i want to use the same technique in my renders too :)


pclavett

Hi Kadri
They were done in Blender and imported as .obj files, modified with power fractal, given a rock image texture and additional displacement and the colours adjusted with the main color swatch where the image is inserted. The rock texture I used was rather neutral and accepted various shades reasonably well.
There are 3 separate population with different shades of color.
I also made the sink into the underlying layers by inserting a -15cm to the Translate Y section of the TGO, otherwise they looked like a bunch of pots and pans sitting on everything else.
I will post a better render soon with some additional texture to the rocks to give a better appearance as suggested by massonspappy higher up. Also will add a few high clouds to break the blue sky a bit.
I will fix the rocks to be presentable and will get one of my personal rock texture that I can share and make them available for you in Dropbox...stay tuned !
Paul


Tangled-Universe

Great render, I really like these kind of renders! :)

alessandro

Excellent, the detail of the little rocks is impressive!
www.artstation.com/artist/alessandromastronardi
www.facebook.com/alessandromastronardi.wildlifeartist/?ref=bookmarks

Oshyan

This is some really, really nice work, a lot of depth and detail. My only notable criticism would be how uniformly shiny (and not in a wet way, i.e. soft specular) the foreground rocks are. Break that up a bit, or just remove the soft specular high up and give sharper (wet looking) specular closer to the water and you have a real winner. You could also just add some procedural texturing detail on top of the image map textures.

- Oshyan

choronr

Way to go Paul, this joins the ranks of one of your best works ...such a pleasing piece of work!

kaedorg