Eye Test

Started by Seth, February 09, 2014, 06:15:33 pm

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Seth


yossam

Damn that looked real............... 8)

matrix2003

I always make a point to show my wife new work........ and this one freaked her out!  :o
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-MATRIX2003-      ·DHV·  ....·´¯`*
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Dune

Holy cow, hard to believe at first.

Oshyan

That's some really, really impressive work. Now let's see a whole face... then the entire human figure. :D It's the skin movement that's probably most impressive really...

- Oshyan

Matt

Cool. But why is the eyelid so shiny?

Matt
Just because milk is white doesn't mean that clouds are made of milk.

TheBadger

Oh man I wish I made that! Oshyan, is right about the skin, that little bit of movement is really freaking great.
It has been eaten.

Seth

Quote from: Matt on February 11, 2014, 07:16:00 pm
Cool. But why is the eyelid so shiny?

Matt



It happens on oily skin, or after a hard night, or when you sweat a bit. Nothing unrealistic from the eyelids I know in real life :)

Tangled-Universe

Quote from: Seth on February 13, 2014, 02:01:43 am
Quote from: Matt on February 11, 2014, 07:16:00 pm
Cool. But why is the eyelid so shiny?

Matt



It happens on oily skin, or after a hard night, or when you sweat a bit. Nothing unrealistic from the eyelids I know in real life :)


Yes that's true, to some extent, but I agree with Matt here though. It's so shiny that it is a kind of CG give away and not very realistic compared to the skin below the eye. For example.

The animation and skin deformations are really amazing though :)

Kadri


That was only a test render. It is still a WIP in the Lightwave forum.

TheBadger

Anyone know of a tut that would take me through the process of skinning and rigging and texturing a model to this level? I can't find anything at this level.
It has been eaten.

Oshyan

That's because pretty much nobody else has done work to this level, at least not that I've seen, and if so then only for a big budget film. That's why it's a big deal. So um... I understand your desires, but good luck finding a tutorial that takes you to this level. It's pretty much god-like in the world of human figure rendering. At least for this tiny portion of the human figure. ;) It's kind of like seeing the Mona Lisa and asking "Hey, that's a really nice painting. Could you teach me how to do that?". That being said, here's the Lightwave thread that does describe a lot of it. :D
http://forums.newtek.com/showthread.php?132336-Eyes-and-Wrinkles

Also check this out, then imagine it rendered to the same level:
http://www.youtube.com/watch?v=ZPB-Ov4zA4g

- Oshyan

Hannes


j meyer

And maybe this one might be of interest,too.(no animation,though,yet)
http://www.cgfeedback.com/cgfeedback/showthread.php?t=3776
The guy also has threads about this elsewhere.

TheBadger

Quotehttp://www.cgfeedback.com/cgfeedback/showthread.php?t=3776 http://forums.newtek.com/showthread.php?132336-Eyes-and-Wrinkles http://www.youtube.com/watch?v=ZPB-Ov4zA4g


NONE of it is even High polly!. But the videos are no help. You cant tell me that someone is sitting down with a wacom and pushing weightings around on a rig and getting those results.

In one of the videos it showed the weight distribution on the model
[attach=1]

Whats really hard to understand is the way the skins all stretch and move over a skull. Though there is no indication of a sub structure the skin is reacting against.

It is relatively easy to make an arm move (for example), to bend and turn naturally. But in that case you are moving the entire thing at a set of joints. There is no joint for skin and no sub structure for the skin to play against (like with Ncloth over a hard surface). And I just find it hard to believe that someone did this simply by pushing weights. THere must be some new tech here... In addition to the huge amount of skill. But otherwise... No... soft matters here, no one does this with out of the box tools in Maya, for one example.
It has been eaten.